Fixed a bug in which the toy was still in the hand of the user, when a scenario was selected.
Fixed a bug in which the button-state was not loaded correctly when the horsey toy was selected.
Fixed a bug in which the toy would spawn in the scene origin.
Fixed a bug in which the toy rotation would miss-align.
Fixed a bug which would the toys disappear in guide mode.
Fixed two bugs in which the wrong dev-island was loaded when ‘R’ was pressed.
Fixed a bug in which the scenario buttons were not interactive anymore after deselecting them.
Fixed a bug in which the “breeding device” and “slobbery things” Felkin would suddenly start to idle.
Fixed a bug in which sprinting would not allow higher jumps.
Fixed a bug in which the rotation of the toys would change depending of the camera direction they where selected at.
Fixed a bug in which the rig would break, by moving backward if you press ctrl + W.
Keep in mind that you can respawn by pressing the R-Key if you are stuck in the terrain.) (This was more like an intentional bug, to unstuck your character.
Fixed a bug in which it was possible float around by jumping repeatedly.
Toy properties get deselected now when the gender is switched.
Toys now stay selected if the gender is switched, but not if the toy was placed.
Slightly straightened the Horsey toy to work better with the dynamic pen* system.
This feature is planned to be toggled on and off.
Changed the Horsey texture to test transparency and ‘internal pen* view’.
It is now the same curve as the right controller.
Changed the way how the haptic feedback curve is modulated for the left vive controller.
This shader was also added to the dergn toy.
Changed the SSS-shaders to better support other VR-headsets and improved the low-end performance.
Improved the overall toy collision detection precision.
Guided toys react quicker and have less movement delay.
Updated the fluid simulation physics to be more detailed and also more splashy(maybe a bit to much at the moment).
Removed a miss-leading tool-tip from the DevIsland 2.0.
Let me know if you still manage to fall through it!
Increased the ray-casting offset for the ground detection to lower the risks for creatures falling through the terrain.
Gave the sprint jump slightly more power.
Lowered the jump power when you stand while doubling the jump power when you sprint.
Changed the jumping mechanics of the game.
Rebuilded the matte UI and upgraded it to a new system, that also works for VR.
Added dynamic pen* to the dergn toy and added an improved and more detailed toy version to the gallery.
Added dynamic pen* to the Horsey toy and further improved pen* collision detection for all other toys.
These orifaces are added to the felkin, raptor(old and new) and the shunamir.
Added dynamic pen* orifaces which the yooman toy reacts to.
Enabled auto-Thrust, guide and hip snap in VR.
Added haptic feedback when you penetrate with toys.
You can now toggle between normal and fast thrusting speeds. This feature should also work with VR-mode.
It is now possible to use the “auto-thrust” feature while hip snapping is active.
Auto-thrust can also be combined with the new guide toggle button.
Added a button to the gallery to toggle “auto-thrust” on and off.
Added responsive buttons to the main menu that open the FAQ, game controls and project road-map in a separate browser window.
Creatures now also move asynchronous from others. NPC creatures now randomly pick a travelling direction and after some time they will look around and Idle until they pick a new direction.
Added a new patrolling script to FeralIsland.
A new developer sandbox to test a fully new terrain and assets that I want to use for the terrain generator.
You can now select Felkin skins in the “breeding device” scenario.
This feature is available for normal and VR modes of the game and can be selected in the toy menu.
Added “hip snap” to the gallery, which allows you to select a toy and snap it to your hip.
Added a set of tool tips to the core game that explain the basic controls when roaming around the island.
You can now smoothly stretch the buttholes of the male and female Felkin in the gallery while using the toys.
Added a way to automatically disabling guided mode once you move far away.
Added a button to the gallery to toggle the guided toys on and off.
The excitement value now also increases when the toy is stuck or vibrates.
Penetrating a creature with a toy is now exciting the creature.
Added a new toy called Yooman to play around to the gallery.
The toys do now align and rotate towards the spots that can be penetrated.